Better Together

Your challenge is to create a tool, app, or resource that helps close a gap that causes people to experience inequality. This combination of humanity and technology should eliminate or lessen a systemic issue and educate the user so they can grow.

Mission: Humanity

Summary

A gameified learning experience in which players build their teams of astronauts based on their skills, knowledge, and experience to face the risks, challenges, and goals of space exploration. The game uses real profiles of past, current, and future astronauts to showcase the diversity of the space program and how the best teams are those with balanced perspectives and backgrounds, as well as data from current and past space missions for scenario based problems.

How We Addressed This Challenge

Diverse teams and recognizing biases


Teams around the world are learning that different perspectives, backgrounds, and knowledge are the key to increasing the innovation and creativity of the group. It is also in the forefront of our society that we still hold biases (even unintentionally) toward who we hire, who we interact with, and who we see as equals. There is much work to be done individually as well as within organizations to find and recognize our biases and address them so that we are creating a just and equitable world for all. It can start with recognizing the achievements, potential, and worth of all groups of people, especially those who have faced systemic racism and inequality such as Black, Indigenous, and other Persons of Colour, and other minorities facing discrimination (women, LGBTQ+, etc.). It can continue with us working together and celebrating that our differences are what give us the strength to face the problems of the future.


Providing role models


It is well known that children and youth with a role model to look up to are more likely to have higher self esteem and to pursue further achievements. However, in many fields of work it is still difficult for children to picture someone other than the typical figure in the roles. For example, if you ask a student to picture a doctor, scientist, or astronaut, it is still likely that the student will draw a picture of a White, male professional. When students do not see someone they can directly relate to represented in the field or in their career of interest it can lead to lower self esteem and less interest in carrying on further. Presenting children and youth with more diverse role models allows for all students to better picture themselves in exciting roles and to build up their confidence and self worth, as well as also educating the general public on the achievements of others.


Our project


We created an early plan for the building of a physical or application based game for learners ages 12 and up. The game itself involves four stages in which the players work together to select Astronauts for a mission aboard the ISS, to go to the moon, or to Mars, and then test their crew with randomized scenarios based on real research and challenges that have or could occur on a space exploration mission. Each astronaut has a profile in the game based on their experience, knowledge, and skills pulled from their NASA profiles. The profile then can be used to address the scenarios and generate a percentage likelihood of successfully beating a scenario. The more well equipped your team, the more likely your mission will succeed. We hope that through a gameified process, the players will be learning more about the diverse pool of astronauts that we have in our various space programs and learn about new role models that they may not have heard of. Players will learn how the most successful teams and projects are those that have members with various backgrounds, perspectives, and approach. This will be done through direct gameplay as well as tips and advice gathered from successful astronauts and leaders in other fields around the world to relate the space exploration back to teams in our everyday lives. Through playing the game, learners will address their own biases and reflect on how they view others, as well as working towards creating diverse teams in their own lives.

How We Developed This Project

After reviewing all the challenges, we selected this challenge as we had formed an idea based on our backgrounds in education, games, science, and engineering and were excited to apply it. We were limited in our experience and skills with programming and coding, and so we focused on creating the game mechanics and how it would run for when it can be programmed into a fully functional application. We are pleased that we were able to create an idea that could be used as a stand-alone game for players or as a tool in an educational setting. It can be tied in to many curriculum-based lessons on space travel, addressing systemic racism and biases, or leadership and team building. As we have yet to develop it into an app, we have not used any software or coding tools at this point as this would be our next step in the process.

How We Used Space Agency Data in This Project

Although we wanted to focus heavily on the personnel selection of our Mission: Humanity game, we also wished to bring in data and current research from the space programs to provide real context as well as to introduce players to the work and purpose of space exploration. We used data from current research projects to create our scenarios for the game from the NASA International Space Station program as well as the Canadian Space Agency. Particularly, the data and information on the work being done to prepare for more extensive space travel was used to identify what challenges the astronaut teams could face on the missions that the player will need to select for.

Tags
#education #interactive #gameifiedlearning #diversity
Judging
This project was submitted for consideration during the Space Apps Judging process.