Can You Hear Me Now?

Human missions to Mars are moving from the realm of science fiction to science fact. Your challenge is to design an interactive application to explore the challenge of communicating with astronauts on Mars from Earth.

Mars Eos - A new dawn

Summary

We usually see news about Mars exploration, such as Rover launches and exciting discoveries. Through the media people can connect with these huge scientific and technological advances like never before.These connections make communication between people on Earth easier. But how can we communicate with future astronauts on Mars? It’s not always easy to understand how the communication process works for these missions to happen and what makes them possible. With Mars Eos, people can understand this process by playing the three levels: Know, Plan and Explore, performing their own journey to the red planet and preparing themselves for a new dawn.

How We Addressed This Challenge

What is it?


Mars Eos is an app that works like a game. The logic of this application is the reading of information and the objective answer to the questions so that the user evolves as they complete these actions to the last level. This mission has three levels. The goal is to spread knowledge about the interplanetary media being used and developed for the arrival of humans on Mars.




The problem


In the current methods of interplanetary communication there is a latency that can be the door to serious problems that can compromise the mission, as well as Solar incidence that causes interruption in the signal emission. As missions require many resources, in addition to detailed, meticulous and precise planning, finding a way to eliminate these impasses is fundamental for space exploration in the present and in the future. So, what is already being done and what can be created to improve the Deep Space Network for the arrival of human beings on Mars? What must be done for astronauts to arrive safely and communicate with the earth? How can the quality of data transmission increase? Here is the questions! For these reasons, Mars Eos was created to provide these informations in an easy way.

Why is it important?


echnology can provide more and more knowledge for an individual, as long as he knows how to use it positively. Therefore, it is currently possible to access information about space missions, their main objectives, their technologies, challenges, among others. However, when it comes to exploring the Solar System, the Galaxy and the Universe, most people can feel completely apart from these events. What we would like to demonstrate to these people is that it is possible to have a share in the history of space exploration. The first of all would be to understand the technologies that surround us and to understand the physical principles behind them. With this knowledge people may be interested in accessing science related news over the internet. The more people access information channels like the NASA website, the more they will discover that they can interact with other people who are interested in space exploration, as well as participate in campaigns and Spaceapps, for example. So we want to show people that they have an important role to play in sharing this knowledge and tracking, even if indirectly, progress towards Mars. After all, the sky is not the limit, the only limits exist when we do not believe. Therefore, Mars Eos invites the public to believe.

How it Works


We decided to develop an app because it would be easier to reach the public, which in short uses the mobile frequently. We thought of making a "game app" so that it could attract the user’s attention. For this, we decided to elaborate a game based on a mission. The user will be an explorer in training. As with any training, it is necessary to start with basic, median and later more difficult information. That’s why, The user starts his journey at the "Know" level.


Know

At this level the user will gradually learn through sequential topics:

- Waves

-How Spatial Communication Works

-The Deep Space Network (DSN)

-A Deep Space Optical Communications (DSOC)

-ISS communication

-How will astronauts be able to use internet on Mars?

-X-rays in obtaining data, how can they be useful?

-infrared lasers: outside the cinema screens, but with a leading role

-Global Navigation Satellite System

-Space Network

-Bandwidth and speed

-The sun and its interference

-Solution proposed by Mars Eos

-Questions

- Solar system simulator

After answering three questions related to what the user has read, which will show if the user has understood the information, he will proceed to the next level. The next level is Plan. The user will learn more about some important topics in planning a mission to Mars:

Plan

     - About the trip

   - Best time for the mission (where the distance between Earth and Mars is shorter) 

     - Mars Oxygen In-Situ Resource Utilization Experiment (MOXIE)

     - About Mars! One of your favorite places now

     - Questions

After the user replays three questions, he will advance to the Explore level. Finally he can be on the red planet, watching the dawn and other curiosities.

Explore


- Congratulations message to the user

 -Images and a especial 360 degrees video( Made by NASA)




What do we hope to achieve?

We hope to ignite a flame in the hearts of people who use the app so that they can become increasingly interested in space exploration. In addition, we hope that the app is easy to understand and that people can learn and remember the information contained in it. It would be great if users gave good feedback but more important than that is to receive suggestions for improvement.

How We Developed This Project


What motivated us?

Our greatest inspiration was the exciting Artemis mission, despite being directed at the Moon. First of all, the name of our project is also based on Greek mythology. Just as Artemis is a goddess, so is Eos. She is the embodiment of dawn. As humans will in the future go to Mars they will see a new dawn. There is a simple but profound symbology to this. The dawn usually attracts human eyes because it is a beautiful scene. People’s hearts are touched and they end up feeling more inspired. The Sun again arrives and with it new opportunities. Dawn is a new beginning. This inspired us, because deep down we would like to be one of the explorers of the planet. Therefore, we had the desire to share this feeling with the public, preparing them in our way to be explorers, even in their homes! This whole process of exploration begins within people, through interest in the sky and the events that surround us. Then we start to question ourselves, raise hypotheses and so on. So we ended up exploring information and new methods of coming up with a response, a result.


How did we make it? We set up our group discussed the idea and did some prototypes and brainstorming sessions to find out how we were going to specifically address the problem. Then we developed the prototype of the application screens while developing the content and selecting the media. We use HTML, JavaScript, Vue and Sass to develop the application. To make the demo video we used AdobeSpark.




What problems and achievements did your team have?

The biggest problem faced by the team was the use of data because there was a lot of information available and we needed to choose some and do our best to make them easy to understand. We were able to solve this problem. We choose the information we think is most important and put it in text form.

How We Used Space Agency Data in This Project

We would really like to use data, research and quote missions from various agencies, but we decided to choose NASA because we really admire the way the agency makes information available in a captivating way (what we seek). So we use official images from the NASA website as well as the DSN and related content available on the website. Using NASA data has influenced us greatly, mainly for interactivity and easy access. It helped us a lot to develop the content and to idealize what was most important to be placed in the application. We also use some data collected from books and articles from other institutions that are cited in the references section.

Project Demo

Link to our app's video format demo: https://youtu.be/Maff3gXOXC0

Data & Resources

To make our project we use these bibliographic references:


ABRAHAM, Douglas S. Future Mission Trends and Their Implications for the Deep Space Network. Future Mission Trends and Their Implications for the Deep Space Network , Pasadena, California, 20 nov. 2014. Disponível em: https://www.researchgate.net/publication/239855016_Future_Mission_Trends_and_Their_Implications_for_the_Deep_Space_Network/link/546e26880cf2b5fc17605507/download. Acesso em: 4 out. 2020.


ALHILAL, Ahmad; BRAUD, Tristan; HUI, Pan. The Sky is NOT the Limit Anymore: Future Architecture of the Interplanetary Internet. The Sky is NOT the Limit Anymore: Future Architecture of the Interplanetary Internet, Hong Kong, China, 15 out. 2018. Disponível em: https://www.researchgate.net/publication/328040351_Future_Architecture_of_the_Interplanetary_Internet. Acesso em: 3 out. 2020.


CORUM, Kenneth L.; CORUM, James F. Nikola Tesla and The Planetary Radio Signals. The Electrical Signals of Planetary Origin, Yugoslavia, p. 1-38, 19 out. 1996. Disponível em: https://radiojove.gsfc.nasa.gov/education/educationalcd/Books/Tesla.pdf. Acesso em: 3 out. 2020.


FEYNMAN, R. P.;LEIGHTON, R. B.; SANDS, M. Lições de Física de Feynman: A Edição Definitiva. Bookman, 2008.


GEOLOGIA de Marte. In: Geologia de Marte. [S. l.], 1 jun. 2013. Disponível em: https://pt.wikipedia.org/wiki/Geologia_de_Marte. Acesso em: 4 out. 2020.


HALLYDAY, D.; Resnick, R;WALKER, J. Fundamentos da Física Vol.2: Gravitação, Ondas e Termodinâmica, Rio de Janeiro, LTC, 1991.


HEWITT, P. G. Física Conceitual. 12. ed. Porto Alegre: Bookman, 2015


LONG-DISTANCE communication. [S. l.], 14 jan. 2004. Disponível em: http://www.esa.int/Science_Exploration/Space_Science/Rosetta/Long-distance_communication. Acesso em: 3 out. 2020


LOUREIRO, E. P. A Física Aplicada na Transmissão e Recepção por Ondas de Rádio. Rio de Janeiro, p. 1 - 54, 2005. Disponível em: https://pantheon.ufrj.br/bitstream/11422/2879/4/EPLoureiro.pdf. Acesso em: 03 de out. de 2020.


NATIONAL AERONAUTICS AND SPACE ADMINISTRATION (Huntsville, AL). NASA; MARSHALL, George C. Technology Demonstration Missions: Bridging the Technology Gap. NASAfacts, [S. l.], p. 1-3, 20 mar. 2015. Disponível em: https://www.nasa.gov/sites/default/files/atoms/files/tdmfactsheet-2018.pdf. Acesso em: 4 out. 2020


NATIONAL AERONAUTICS AND SPACE ADMINISTRATION. NASA. Mars 2020 MISSION PERSEVERANCE ROVER: What are Science Instruments?. In: Mars 2020 MISSION PERSEVERANCE ROVER: What are Science Instruments?. [S. l.], 30 jul. 2020. Disponível em: https://mars.nasa.gov/mars2020/spacecraft/instruments/. Acesso em: 3 out. 2020.


NATIONAL AERONAUTICS AND SPACE ADMINISTRATION. NASA. Mars 2020 MISSION PERSEVERANCE ROVER: Where is perseverance?. In: Mars 2020 MISSION PERSEVERANCE ROVER. [S. l.], 30 jul. 2020. Disponível em: https://mars.nasa.gov/mars2020/. Acesso em: 3 out. 2020.


NATIONAL AERONAUTICS AND SPACE ADMINISTRATION. NASA. Mars Reconnaissance Orbiter Arrival. Mars Reconnaissance Orbiter Arrival, [S. l.], p. 1-48, 24 fev. 2005. Disponível em: https://mars.nasa.gov/files/mro/mro-arrival.pdf. Acesso em: 4 out. 2020.


NATIONAL AERONAUTICS AND SPACE ADMINISTRATION. NASA. Next Laser Communications Mission. In: Next Laser Communications Mission. [S. l.]: Loura Hall, 3 jun. 2020. Disponível em: https://www.nasa.gov/lasercomms. Acesso em: 3 out. 2020.


NATIONAL AERONAUTICS AND SPACE ADMINISTRATION. NASA. Space Station. In: Space Station. [S. l.]: Mark Garcia, 3 out. 2020. Disponível em: https://www.nasa.gov/mission_pages/station/main/index.html. Acesso em: 3 out. 2020.


WALL, Mike. Mars Soil May Be Toxic to Microbes. In: Mars Soil May Be Toxic to Microbes. [S. l.], 6 jul. 2017. Disponível em: https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html. Acesso em: 4 out. 2020.


WAN P., ZHAN. Y. F., PAN X. H. Solar system interplanetary communication networks: architectures, technologies and developments. Sci China Inf Sci, 2018, 61(4): 040302, Disponível em: https://link.springer.com/article/10.1007/s11432-017-9346-1. Acesso em: 4 out. 2020

Tags
#know #plan #explore #SpaceExploration #Creative #Believe #Technology #MarsExplorarion #App
Judging
This project was submitted for consideration during the Space Apps Judging process.