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The project’s purpose is to create an interactive application to get people to understand the complexity of communicating in space. People today may be satisfied to communicate with their friends on social media, but what if people discovered to be curious about communicating in space? For the population in the present, it may be irrelative, but in the future, it can be the key to connect to other lives in our galaxy. In the future with higher bandwidth and progress in science, we may stream the solar system and HDTV from Mars to Earth.
The created application is interactive and shows different types of scenarios of communicating between Mars and Earth. To tackle the problem with radio shadow at different times of the year we used Lagrange points in our solution. The first scenario is conjunction, when sun is between Earth and Mars. The second scenario is when Mars is far away from Earth with the distance of 1,5 AU. The last and third scenario is when Mars and Earth are close to each other with the distance of 0,6AU. The purpose of different types of positions is to show the user how the communication varies and how it is traveling and uses Lagrange’s points.
When a scenario is chosen the user can choose if they want to send from Mars to Earth or the other way round. The user can also choose which type of message they will send. Depending on which message the user likes to send, the message has a different data size and priority. Thereafter the user can choose between two types of transmissions, Deep Space Optical Communication (DSOC) or Deep Space Networking (DSN) that is selectable for the user. When the user sends a message in a scenario they will be informed by facts about their transmission.
The time delay has been a central discussion under the project. When communicating in space, you can not deny the time delay. Nowadays it takes between 5-20 minutes for a radio signal to travel between Mars and Earth depending on how the planets are positioned to each other.
NASA’s Deep Space Networking is able to handle long-distance communication. NASA has enormous antennas that can provide different types of communication to spacecraft missions. DSN also helps to understand and observe the universe with radar and radio. The communication from Earth to Mars with DSN mostly occurs by radio waves. The challenge for us was to adapt to how the signal would reach back and forward to Mars regarding radio shadow and delay.
NASA’s Deep Space Optical Communication is still under development but NASA has made huge progress forward. The performance of communication will increase from 10 to 100 times because it uses laser communication. Laser communication has lower requirements regarding size, weight, and power. The challenge for us was to figure out when we can use DSOC because of the importance of the direction of the laser. The laser beam has to be exactly directed for communication both ways and works best without cloudy weather.
Because of the problem with radio shadow we took advantage of Lagrange points to find a solution to always be able to communicate. When the Earth and Mars are at opposite sides of the sun we can use satellites placed in the Lagrange points to communicate around the sun. There are five Lagrange’s points placed and we are taking advantage of L4 and L5 that are placed on each side of Earth.
The achievement that we hope for is to show the complexity of communication between Earth and Mars. Also inform the user of different types of solutions to the problem. The main achievement we would like to reach is that the user starts to imagine the problem and maybe finds another way to attach the challenge of communication.
The reason why we chose this project was to challenge ourselves and take the chance to inspire others to see the challenges of communicating with Mars.
Under this project, we took advantage of the design process. We started by gathering information from resources about space communication and the problems that exist today. A brainstorm started and we discussed how we could do an application that lets the user experience the difficulties with earth-mars communication. From the best ideas, the application started to form.
The tools that we used to develop the project was Adobe XD to generate a LoFi-prototype that represents our application. By creating different types of Lo-Fi prototypes it implied a simpler development of the code written in HTML, CSS and JavaScript. For communication we have used Microsoft Teams and Discord. We have also used Google Drive and Miro to take notes and gather ideas.
The problems that came up were how we would attach the problem as realistic as possible without getting caught up in implementation details. Another issue that we had was that it was difficult to come up with many different ways and ideas to tackle the problem. On the other hand, it was positive because we were able to develop our basic idea and start quickly with the implementations of the functions, design, and code for the challenge. The achievements that we performed were that we had a good collaboration and we had different types of skills that helped us solve the challenge.
To further implement our interactive website, we would add more scenarios (positions of the Earth and Mars) and let the user customize the choice of lagrange points etc. to really be able to explore different solutions of how the transmission could work, and what would be the most efficient way for which scenarios. It would also be a good idea to give the user some realistic use case scenarios, i.e. give the user a back story and have the user choose the type of message it wants to send depending on the context and importance of the message. Also in future implementations protocol to be used when it goes live would be BP over IP (Bundle Protocol) instead of TCP/IP and UDP/IP as the delay is too long for them.
Note! We have only implemented scenario 1 in our website which you can find at:
Link to interactive website: https://yeswehearyou.co
The data that we collected were mostly from NASA, ESA and some other sources to gather information about the challenge. It has influenced the project in a good way and has given us an overall picture of communication to Mars.
However, we did not have the time or need to use real datasets in our interactive website, since the end-user group for the website is the general public, and not scientists.
The data we used were the distances between Earth, Mars, and the lagrange points in different scenarios (in order to calculate the delay of a transmission signal, the speed of light). We also used radio data transfer rate to give feedback about the message delivery.
Link to video demo: https://www.youtube.com/watch?v=gHvx9t9F1fU&feature=youtu.be
https://solarsystem.nasa.gov/planets/mars/overview/
https://mars.nasa.gov/insight/mission/communications/
https://www.nasa.gov/directorates/heo/scan/services/networks/deep_space_network/about
https://www.nasa.gov/mission_pages/tdm/dsoc/index.html
https://in-the-sky.org/news.php?id=20211008_12_100
https://www.techexplorist.com/understanding-mars-solar-conjunction/25879/
https://www.theplanetstoday.com
https://theskylive.com/how-far-is-mars
https://solarsystem.nasa.gov/resources/754/what-is-a-lagrange-point/
https://arc.aiaa.org/doi/pdf/10.2514/6.2016-2355
https://mars.nasa.gov/mars2020/spacecraft/rover/communications/
https://earth.esa.int/web/eoportal/satellite-missions/i/iss-opals-hdev
https://www.nasa.gov/pdf/694634main_Pres_Mars_Comm-Nav_Evolution-Mars_Society.pdf