Change of Momentum | Breakthrough

Breakthrough

Faster-than-light travel is the key to humanity’s dreams of inter-galactic space travel. Your challenge is to create an app, tool, game, or other interactive application that showcases both existing, as well as next generation/theoretical, breakthrough spacecraft propulsion in an engaging way.

Change of Momentum App

Summary

The App Change of Momentum is an educational project that makes propulsion systems and the physics of it more accessible and fun to learn. With a fluid user experience, concise explanation, quizzes and guide to external sources of study material, this project intends to spark interest in people of any age - what matters is learning science and share with humanity our dream to explore space. Through involving storytelling, the user is taken into a journey to learn not only about the propulsion systems but also types of spacecrafts, types of engines, types of fuel and what is expected in the near future to take humanity even farther.

How We Addressed This Challenge

The App Change of Momentum addresses the challenge by delivering an educational experience enriched by gamification, making it intuitive and easy to follow. Intending to help and guide the user to learn an specific thing - propulsion systems and space travel and exploration -, in an involving, clear way. The user first needs to set his/her levels of difficulty in the narrative and take quizzes to crystallize the information. Each of the quizzes involve a background story that fuels the user's imagination. The more points collected, the more the user is allowed to advance in the game. We hope to achieve more people interested in learning and developing humanity's technologies to explore space and enrich our knowledge and care for our home planet.

How We Developed This Project

team's inspiration was curiosity. Curiosity has taken humanity so far, continually making history by being able to send space probes far in our solar system and bringing close to our eyes the wonders of the universe. The project was developed following the idea of a game. Going through the steps of research, references, visual style, searching about propulsion systems, we developed the information architecture by creating the main screens and systems to make the app work. A brief session of brainstorming defined the main subjects to make the app useful and its narrative. We asked ourselves "what would make people feel interested in propulsion systems and in what this means to us as humans?" and decided that education is the basis for it, in way that stimulates the person's curiosity about our world.

How We Used Space Agency Data in This Project

We used NASA's content that explains what are propulsion systems and rocket propulsion.

We felt inspired by the initiative to educate people (mainly the section "Beginner's Guide to Aeronautics") and tried to follow the idea to make knowledge more approachable, either by using visual language or stories that involve.

Project Demo

App:

https://www.figma.com/file/jsNOWz0svIA4YGgZH65MUf/Momentum-APP?node-id=0%3A1


App demo video:

https://youtu.be/aVAfHuj9rRU

Project Code
Data & Resources

https://www.grc.nasa.gov/www/k-12/airplane/bgp.html

https://www.grc.nasa.gov/WWW/K-12/airplane/rocket.html

Tags
#app #educational #learn #gamification #quiz
Judging
This project was submitted for consideration during the Space Apps Judging process.