Civilization Se7en| Breakthrough

Breakthrough

Faster-than-light travel is the key to humanity’s dreams of inter-galactic space travel. Your challenge is to create an app, tool, game, or other interactive application that showcases both existing, as well as next generation/theoretical, breakthrough spacecraft propulsion in an engaging way.

Se7eN

Summary

Speed. An obstacle that has stranded humanity for centuries on Earth. The need for faster and more efficient propulsion systems is imperative, yet widely unrecognized. Our 3D video game "se7en" is an interactive, educative, and scientifically accurate open-world platform on which the player can explore the vast reaches of space-time. Additionally, our game features a "Ranked" game mode in which users compete on challenging simulated tasks. The top-ranked will be given an opportunity to connect with astronautical agencies for future internships and collaboration. Due to scientific accuracy and rigor, educational facilities and agencies can use "se7en" as an efficient recruitment tool.

How We Addressed This Challenge

"se7en" is a video game that has the potential to reach a vast audience. It appeals to younger scientific minds due to it ability to interlink them with astronautical agencies such as NASA. Moreover, it is a scientifically accurate medium through which the player can explore the vast reaches of our galaxy. The purpose of this video game is not only to interconnect, but also to educate the population about the imperative need to allocate resources for the production of better, more efficient rocket propulsion systems.


Initially, the player is given a contemporary rocket. To progress, they need to pass challenging simulation tasks and quizzes. This will allow the user to unlock faster, futuristic spacecrafts. In essence, the game has two gamemodes, one is an open-world exploration, whereas the other is test-driven and ranks the players based on their progress.


Due to the high scientific accuracy and difficulty of the game, we will give the highest scoring players an opportunity to send their CV to NASA for a possible internship or collaboration. In other words, our game easily allows agencies and educational facilities to use the data gathered from the in-game tests and simulations (with the permission of the player) in order to find new recruits.


The target audience is simple: people with curious minds. Since the game has 2 gamemodes, for the ranked one we target high schoolers and undergraduates that can be potential NASA interns or employees. To reach this wide audience, we will use marketing agencies, social media advertisement, and google advertisement. The game will be distributed through platforms such as Steam and Epic Games. Positive reviews on such platforms will benefit our marketing strategy.


Some of the engine designs in our game include the Fusion Engine, the Antimatter Drive, and the Black Hole Drive...


The Antimatter Drive:

When Matter gets in contact with its Antimatter counterpart, they get annihilated, releasing most of their rest mass as energy. E=mc^2 Thus far, this is the most efficient fuel that is within the reach of our civilization. To quantify this claim: we only need around 10 grams of antimatter to fly us to Mars in a month. 

What are we waiting for then?

Although we can currently produce antimatter in particle accelerators, it is very expensive and hard to store, so thus far we can produce only minuscule amounts of it at a time. To get to the stars, would need to scale production by… 100 trillion trillion times.

In our game, that is a reality. You can fly a pion rocket. In the core of its propulsion system, protons and antiprotons are annihilated. They produce charged pions that with the usage of magnetic fields, provide the propulsion of the spacecraft. 

The beauty of this design is that the fuel itself has low inertia. Therefore, our maximum speed is limited only by how much antimatter we can produce.

0.5c is an achievable velocity, meaning a trip to Alpha Centauri, our closest star system, would take 9 years. 0.8c is also theoretically achievable. With this speed, time dilation causes the trip to take 3.3 years from the astronaut’s perspective.


The Schwarzschild Kugelblitz Drive, a propulsion system you can unlock by completing the most challenging levels:

As suggested by its name, the Schwarzschild kugelblitz is an engine powered by an artificial Black Hole made from the highly focused laser light. Sufficient energy densities can bend the fabric of space-time and create a singularity. This Black Hole will radiate Hawking Radiation that can be efficiently used as a propellant. The theoretical sweet-spot is a Black Hole of about 600 billion kilograms, roughly the size of a single proton. Such a BH radiated around 160 petawatts of energy which is roughly equal to 10,000 times the world power consumption. Its estimated evaporation time is 3.5 years. Assuming most of the radiation is used efficiently, this power can accelerate a spacecraft to 0.1c in 20 days and up to speeds of more than 0.8c throughout the lifetime of the Black Hole.





How We Developed This Project

Using data and photos provided by space agencies around the world, we made 3d models of asteroids, a space craft and an engine that we applied in the game. Furthermore, using the free version of Unity (a game development app) we implemented the data, wrote code and made a simple flight simulation to show how the game would work. Along the way our team had to learn and get comfortable with using software like Unity (learning how to make assets/models etc.), however we were successful in overcoming these obstacles and at the end we gained a lot of new knowledge and experience in using these tools.

How We Used Space Agency Data in This Project

As shown in the references, we used NASA 3D models of asteroids, the ISS, spacecrafts, and stars in order to develop the game and the simulations. Moreover, we used information from the "Solar System and Beyond" to precisely calculate the timeframes and distances for each engine.

Project Demo

Game Trailer Video:

https://www.youtube.com/watch?v=i145_A0fIRM&feature=youtu.be


(In this trailer we cruise at low velocity using the Black Hole Drive spacecraft through our neighboring Main Asteroid Belt.)


Slides: https://docs.google.com/presentation/d/16q0P5VtFFbepmXenYmCEVEVhnRk7axPGrGAw20_NzGo/edit?usp=sharing


Link to code:

https://drive.google.com/file/d/1dKFRqBOnmH51c75CYaqB6FHQ2vUzvIuH/view?usp=sharing

Data & Resources

References: “BBC - Home: A VR Spacewalk - Oculus Rift + Touch GamePlay.” Youtube, 2017, www.youtube.com/watch?v=VvuI2V7XwEI&t=167s. -


“Dream Chaser Visits the ISS Animation.” YouTube, 2017, www.youtube.com/watch?v=jqLrc_1Hoi8&t=1s. -


“FLIGHT THROUGH THE COSMOS - Space Engine.” YouTube, 2016, www.youtube.com/watch?v=8opZmIBB5uQ. -


Lee, Jeffrey. (2015). Acceleration of a Schwarzschild Kugelblitz Starship. Journal of the British Interplanetary Society. 105-116. -


“Space Images.” NASA, NASA, www.jpl.nasa.gov/spaceimages/. - “NASA’s New Spacecraft: Orion.” NASA, NASA, 2014, www.nasa.gov/sites/default/files/files/2014_Orion_Desk_Model.pdf. -


“Models: 3D Resources.” NASA, NASA, nasa3d.arc.nasa.gov/models. -


“5 REAL Possibilities for Interstellar Travel.” YouTube, PBS Space TIme, 2015, www.youtube.com/watch?v=EzZGPCyrpSU&t=557s.




Tools:

Sony VEGAS

Adobe Photoshop

Unity

Tags
#spacecraft #interstellar #engine #videogame #3d #blackholedrive #antimatterdrive
Judging
This project was submitted for consideration during the Space Apps Judging process.