What did we develop?
EXPLORE is an engaging and self improvement tool for gaining knowledge about the space journey and various aspects related to it.
Why is it important?
Most of us don’t think outer space has anything to do with the life on Earth. Most of us don’t know what kind of surprises the universe has hold for us. A human brain is said to be filled with many innovative, interesting and curious stuffs. But with loads of work or say no appropriate surrounding, a lot of people have stopped giving their time or kind of forgot to discuss stuffs related to space travel, space exploring and what universe has set around them. This game will act like a curiosity generator for them.
What does it do?
This gaming tool has three functions:
1. Play: This tool will provide a 3D gamified experience to the user while selecting and choosing the options.
2. Gain Knowledge: There are separate tabs provided for linking the game environment to the outside world wherein the tabs will take you to the specified websites where you can gain information related to the subject. Also there are tool tips provided, this again for information.
3. Explore: You can travel in the provided environments for exploring.
How does it work?
Transform yourself into a curious human, follow the path and explore.
The game follows with a series of scenes:-
1. Zero-g Indicator Model Selection Scene:: In this scene, the user creates a customized Zero-g Indicator Organism model(non-living ofcourse) to take with them in the space journey. Here we select among the provided DNA compositions of actual living beings for the Zero-g Indicator non-living model. We decide a mass for them in the range 100 Grams to 1000 Grams. For fun purpose we can provide a name to this model. We have also provided the links for exploring planets, moons, solar system, stars and zero-g indicator too so that the user can go there whenever they want to learn more about them. After selecting OK, the user will go to the second scene.
2. Rocket Parts Assembling And Spacecraft Propulsion Scene:: This is the second scene. It consists of two parts:-
i)Here the user has to assemble rocket parts and create a full rocket to launch and go for space travelling. The user can move back and forth, left and right in the scene. This provides a much better experience of exploring. The Rocket Launching option will appear only and only if the rocket is correctly assembled.
Here, the user will also be able to gather information about the propulsion systems, propulsion system types for small spacecraft, alternative propulsion systems, cold gas propulsion systems, solid rocket motors, resistojet propulsion systems, electrospray propulsion systems, ion propulsion systems and thrusters, pulsed plasma and vacuum arc propulsion systems, hall effect propulsion systems and thrusters.
ii)Apart from rocket and propulsion systems this scene also tries to focus a bit on Biology, another aspect of Science. The Biology part is the extra part our team has added. On clicking on the side button the information of the Zero-g indicator non-living model can be viewed. Since this model is based on some existing living beings in universe, so the biological information and features related to them can also be viewed. Near it we have provided tabs related to space study like planetary atmosphere, asteroids, comets & meteors, basics of a space flight, skywatching tips. The user can click on them to gain valuable information.
With the close button on the right side the panel can be closed.
When the Launch rocket button is clicked, the next scene appears i.e, some actual space travelling.
3. Universe Scene:- This is the last scene. Here the user is able to travel in the space virtually and watch celestial bodies like Sun, planets, black holes, asteroids, meteors etc. Information about the celestial body can be viewed by clicking on them. They can move back and forth, left and right. It will act like a virtual simulation of the real universe. Enjoy the exploring of EXPLORE!
What do we hope to achieve?
We believe that human space travel and surroundings' exploration is an important aspect of human creativity and innovation. One should always be interested in space related stuffs and surroundings. We hope to share these optimistic thoughts and make people take interest in exploring as widely as possible.Through our rocket assemblage simulation, propulsion system information, and space exploration simulation, we want our users to grow interest in exploring space even further by creating some innovative next-generation breakthrough spacecraft propulsion system.
What inspired our team to choose this challenge and our approach?
Inspiration-The members of our team GalaxyWarriors have always been interested in space travel and wanted to be an astronaut or scientist since childhood. We believe that we all have an astronaut or a scientist sitting inside us. We have seen people losing interest in space with age. That’s why we were motivated to choose this challenge.
Basically we are a team of three members with backgrounds in IT, biology and artistic stuffs.
Approach-As we know,few months ago,how the glittery dinosaur toythat astro Behnken and astro Hurley took with them to the space caught millions of eyes and was a news gone viral.So we tried to include that factor of zero-g indicator to our app and narrate a story kind of environment, providing people with a familiar background so that we could create an interesting and easy way for people to explore more.
Tools, coding languages and software used to develop this project:-
Coding Language- C#
Software- Unity for developing interface and Adobe Photoshop to develop various artworks within the game.
Tools-We have used some resources from the Internet also.
Problems and Achievement:-
Achievements- We were able to create a fun simulation of spacecraft propulsion, attaching with the option to select a type of zero-g indicator model with customized mass, and also to assemble the rocket parts and fly through the space.
Problems- We wanted to create a more actual looking environment with more features in the spacecraft. But the time was limited and thus we ended up creating a not so real environment.
After watching the NASA website and Bootcamp videos, we came to know about two resources of NASA:-
i)NASA’s Eyes- A free downloadable computer program
ii)Nearest star info
We have used these resources data in our game to provide simulation of distance between the stars and celestial bodies also. We have also provided panels in our game to show some of the information from these resouces like mass, average density, radius, diameter, number of moons etc to the user for knowledge.
https://twitter.com/NASA/status/1266885097359388672?s=08
https://www.nasa.gov/smallsat-institute/sst-soa/propulsion
https://solarsystem.nasa.gov/planets/in-depth/
https://solarsystem.nasa.gov/moons/in-depth/
https://solarsystem.nasa.gov/planets/overview/
https://imagine.gsfc.nasa.gov/features/cosmic/nearest_star_info.html
https://solarsystem.nasa.gov/news/436/10-things-planetary-atmospheres/
https://solarsystem.nasa.gov/whats-up-skywatching-tips-from-nasa/
https://www.cfa.harvard.edu/news/2011-15
http://www.astronomy.ohio-state.edu/~ryden/ast162_2/notes8.html
https://assetstore.unity.com/packages/2d/textures-materials/sky/spaceskies-free-80503
https://medium.com/@peter_winslow/creating-procedural-planets-in-unity-part-1-df83ecb12e91
https://solarsystem.nasa.gov/basics/
https://solarsystem.nasa.gov/asteroids-comets-and-meteors/overview/
https://exoplanets.nasa.gov/news/1606/discovery-alert-2-planet-system-is-close-and-weird/
https://spaceplace.nasa.gov/sun-compare/en/
https://assetstore.unity.com/packages/2d/textures-materials/terrain-textures-pack-free-139542