It raises the awareness of new propulsion technologies that are being released and Currently exist, and more importantly, the awareness of breakthrough Propulsion. The user will have the ability to try each propulsion system, compose each propulsion engine, know how it works, know which fuel does it need, use it to fly into the space, explore how many seconds does it take to leave the atmosphere, how fast he could move into the space, animate the spacecraft to travel through space at each different speed, design a heads-up display for the spaceship cockpit with speed, estimated time of arrival, explore new destinations that are newly discovered by NASA, explore what the warping of space-time look like, dodge asteroids, meet aliens on the way to your destination and gain much knowledge about both current new technology and theoretical technology. I hope to inspire users to peruse very difficult career fields and more quickly advance the development of new space propulsion systems through making an online community that gathers all the users from all over the world. There will be supervisors to follow-up and mentorship with the users for ideas of the existing problems and suggestions of how theoretical technology can be implemented. To shed more light, There will be competitions and challenges for these ideas and suggestions with big prizes. That will make our idea sustainable and encourage the users to be engaged in propulsion technologies.
We choose this challenge because we found ourselves inspired by it. As a team that loves exploring new technologies (existing and theoretical), we found the perfect opportunity to help spread the word about it. We thought about it using interactive media; that what inspired us to make it a game. We have focused on making it fun, exciting, and focuses on learning. Those were the main principles we decided on while creating our game.
We were using Unity 3D Pro 2020.1.17f1 as our primary development IDE. We chose it mainly for its performance and ease of use for our prototype. For 3D art, we did use Blender as a lightweight open-source 3D modeling tool. And we used Adobe Photoshop for 2D designs. We used git as our source control and GitHub for hosting the repository online. As the main programming language, we used C#. Also, we made a controller application for Android that connects through the network and uses the device’s gyroscope to control the game. That made us use Android Studio as a development IDE and Java as a programming language. We used mid-range hardware consisting of a Core i7 1st gen CPU and a Nvidia GTX 1050 Ti.
So far, we have made the main functionality of the game, as of controlling the spacecraft visiting planets. Also, we have made a small lore and story about the game which was a huge challenge for us as we tried our best to keep it fun and engaging.
We used the NASA website to extract spacecraft propulsion systems and how it works. We used the ESA website to extract information about the evaluation of travel distances and durations with current technology to well-known locations in and out of the solar system.
In addition, the 3D designs on NASA 3D site helped us a lot.
https://drive.google.com/file/d/1f9ES8Jbk-fr0jIkLr-jLi58TfXP3sYk7/view?usp=sharing
1) Software: (Unity – SolidWorks – MeshLab – Blender – Lightwave - Photoshop)
2) 3D Data:
A) Our Own Designs
B) Free3D.com
C) SketchFab.com
D) nasa3d.arc.nasa.gov
E) GrabCAD.com
3) Resources:
A) hindustantimes.com/science/
C) www.nasa.gov
D) www.esa.int/