Awards & Nominations

Liftoff has received the following awards and nominations. Way to go!

Global Nominee

Breakthrough

Faster-than-light travel is the key to humanity’s dreams of inter-galactic space travel. Your challenge is to create an app, tool, game, or other interactive application that showcases both existing, as well as next generation/theoretical, breakthrough spacecraft propulsion in an engaging way.

Liftoff

Summary

Liftoff is an interactive game for all ages, it is designed to create awareness of propulsion technologies and all other space related stuff.The story line of the game is simple as said earlier it is made for all age groups from 12, -You are a Rocket assembler and are given tasks to launch payloads into space, whether it be satellites, human space flights or unmanned vehicles-Tasks are assigned to you as per the in-game story line which is based off on real life events-once you pick up a task you will have to assemble its parts and prepare for launch-You will also receive additional funding from a parent company based off on you Trivia/Quiz score

How We Addressed This Challenge

The aim of the challenge was to next generational or theoretical breakthroughs in space propulsions in an encouraging way, but we must understand that past breakthroughs were also considered a breakthrough some time

Liftoff provides a basic understanding of a rocket assembly and its propulsion system in a story manner

Why story manner then?

It is because a game with a story line is always interesting to play, and moreover story based on real life breakthroughs and missions

The in-game story line is displayed in a season manner, that is currently season 1 has all the missions from the 90s

The in-game story line is based on the season of the game you chose, currently only the first season is available and the first season presents the decade 1990s, this decade has got all interesting missions beginning from the Hubble repair mission of the 1993, and the construction of the international space station, a few mars landers and few human space flight missions.

One of the underlining goal of the breakthrough challenge was to create awareness for the need for “breakthrough propulsion”, Travelling like super-fast through space, so to dream about the futuristic world it is necessary to understand the past and present of inventions, discoveries, breakthroughs, of scientists, astronomers, engineers and others, and liftoff showcases bits of great personalities as well as breakthroughs in the specific field.

We hope to achieve a great platform for people to experience its beauty, whoever be it a space enthusiast or a little kid with a little interest.

How We Developed This Project

The fact that I started mobile application development few months back made me wonder how can I use this little skill to be beneficial for the Nasa Space Apps challenge, this challenge look perfectly good for me, thus I selected this challenge.

 One thing I knew for sure was that I alone couldn’t make a whole application in a day, even with a team we couldn’t complete at least 60 percent of what our actual original plan was.

I called a few of my friends and asked them about this, some agreed and some didn’t, but I was in particular looking for someone who can code in flutter framework which runs on dart language, even when I discovered the Nasa space apps chat, I asked if people knew coding in Dart language, I couldn’t find anyone, but I was confident that I could do fine by myself

I met my team mate Ielin and she said she could give me little scientist characters for the game and other visible artwork which was super helpful, the same day I met vara he said he will give me UI/UX layouts which I was pretty bad at, he also knew SQL, but we ended up not using the SQFlite database

One of the major challenges was finding a programmer who could code in flutter, choosing flutter was very important for us because Flutter provides cross platform operations, so you can run the game on IOS, Android, Web, Desktop and even Linux, so as to every person can play this little game.

Beside the coding problem we worked pretty well, we had around 5 video calls and made use of the offers given by Nasa Space app, we used Miro software to assign the workflow chart and worked pretty well, the result turned out much more fruitful than we had expected in the beginning.

How We Used Space Agency Data in This Project

We use the Nasa resource page to gather any data we wanted, we tried as much to rely on official Space agency data than other websites, the Data page of Nasa was down during the hackathon but we didn’t need anything from there particularly, we took few videos of rocket launches from YouTube channel of NASA and other space agencies for the app

Other Scientist and personalities related data was taken from Wikipedia

All the Figures of a rocket engine for Example the RS-25 was taken from the NASA website, we tried to use the APIs available was too much of work

Project Demo

https://youtu.be/nGbAW72Yr_Y


The homescreen shown in the video has run time error, which works fine now

Data & Resources

All open source data from Nasa Resource Page was used

Tags
#spacelove #remeberingthescientist #spaceaware
Judging
This project was submitted for consideration during the Space Apps Judging process.