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savyaSavya Bikram Shah
usingSystem.Collections;
usingSystem.Collections.Generic;
usingUnityEngine;
[RequireComponent(typeof(CharacterController))]
publicclassmovementscript:MonoBehaviour
{
publicfloatwalkingSpeed=7.5f;
publicfloatrunningSpeed=11.5f;
publicfloatjumpSpeed=14.0f;
publicfloatgravity=-1.62f;
publicCameraplayerCamera;
publicfloatlookSpeed=2.0f;
publicfloatlookXLimit=45.0f;
CharacterControllercharacterController;
Vector3moveDirection=Vector3.zero;
floatrotationX=0;
[HideInInspector]
publicboolcanMove=true;
voidStart()
{
characterController=GetComponent<CharacterController>();
// Lock cursor
Cursor.lockState=CursorLockMode.Locked;
Cursor.visible=false;
}
voidUpdate()
{
// We are grounded, so recalculate move direction based on axes
Vector3forward=transform.TransformDirection(Vector3.forward);
Vector3right=transform.TransformDirection(Vector3.right);
// Press Left Shift to run
boolisRunning=Input.GetKey(KeyCode.LeftShift);
floatcurSpeedX=canMove?(isRunning?runningSpeed:walkingSpeed)*Input.GetAxis("Vertical"):0;
floatcurSpeedY=canMove?(isRunning?runningSpeed:walkingSpeed)*Input.GetAxis("Horizontal"):0;
floatmovementDirectionY=moveDirection.y;
moveDirection=(forward*curSpeedX)+(right*curSpeedY);
if(Input.GetButton("Jump")&&canMove&&characterController.isGrounded)
{
moveDirection.y=jumpSpeed;
}
else
{
moveDirection.y=movementDirectionY;
}
// Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
// when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
// as an acceleration (ms^-2)
if(!characterController.isGrounded)
{
moveDirection.y-=gravity*Time.deltaTime;
}
// Move the controller
characterController.Move(moveDirection*Time.deltaTime);
// Player and Camera rotation
if(canMove)
{
rotationX+=-Input.GetAxis("Mouse Y")*lookSpeed;
rotationX=Mathf.Clamp(rotationX,-lookXLimit,lookXLimit);
playerCamera.transform.localRotation=Quaternion.Euler(rotationX,0,0);
transform.rotation*=Quaternion.Euler(0,Input.GetAxis("Mouse X")*lookSpeed,0);
}
}
}
savyaSavya Bikram Shah