We develop a simulation, it is important because it shows how space tourism is going to be and above all what would happen if the ship bounces in the atmosphere, it is basically based on graphics and interaction resources to be able to show the travel that is limited in a virtual experience only for astronauts
We are inspired by the fact of bringing virtually being in space to an experience for anyone and putting the theory of an atmospheric bounce into practice, we use programming language and programs such as Unreal Editor and Sketch Up, at first we do not present problems, no However, currently the biggest challenge is to take it as a visual resource to render
The information from NASA and other sources was very helpful, as we increased our knowledge and enriched important gaps that we had, but above all it was the axis to develop the simulation in a good and educational way, It greatly influenced the understanding and direction of the project since it improved its focus and the purpose of the project, it helped to use different information resources that were very helpful.
Currently, due to connection and platform issues, it is impossible for us to upload simulation files since the Render content is very heavy and difficult to export.
https://cnnespanol.cnn.com/2011/12/05/la-nasa-descubre-kepler-22b-un-planeta-que-puede-tener-agua/
http://haciaelespacio.aem.gob.mx/revistadigital/articul.php?interior=161
https://danielmarin.naukas.com/2011/12/06/preguntas-frecuentes-sobre-el-nuevo-planeta-kepler-22-b/
https://exoplanets.nasa.gov/exoplanet-catalog/1599/kepler-22b/
NASA analisis