We developed LuMa, a game where people are sent to Mars to complete tasks. In LuMa, we used our artistic work through designing the functions, characters, spaceship, and virtually everything as it was created by Scratch. It successfully inspires and informs others about humanity's road to Mars and we hope that through our game, more people are encouraged to learn more about space. Maybe they could be the one to find the next big discovery!
Our team was inspired to choose this challenge because we were all great artists and designers. However we wanted to challenge ourselves and apply our artworks into a game. Some platforms we used to design features, characters, and others were through Medibang, Ibispaint, digital whiteboard, and others. We also used Scratch to code our project game. Our project was a challenge as we tried to create a game from all the great designs and ideas given the limited coding experience in our group. However, in order to contribute to conversations, tutorials on basic coding skills allowed us to finish the project together. Moreover, we had members from all over the world, so time zone was an issue. However we had tasks and shifts to know what each person needed to get done. All in all, despite all the problems, we were able to create a successful game that address the challenge.
We used Space Agency data to determine what challenges the player would face and how they would be able to fix problems with the rocket while in space. We also used NASA imagery to represent some of the areas of the rocket and to show some planets. We were inspired by the recent launch to Mars of the rover Perseverance. We also received inspiration from the regular newsletter NASA Express.
https://scratch.mit.edu/projects/432383343/
https://www.nasa.gov/specials/artemis/
https://images.nasa.gov/
https://www.nasa.gov/exploration/systems/sls/multimedia/images.html
https://www.nasa.gov/perseverance