We developed art designed to immerse the user in the Martian biosphere. It is important as if the user feels they are on Mars they might want to really go to Mars and VR is a novel and exciting new platform. It works with VR headset and unity and I hope that its eventually put in a science centre like Scitech in its polished finished form.
I was inspired to choose this challenge as I wanted to inspire my generation and the current generation of kids growing up to be interested in and inspired by space and Mars in particular. I know the SpaceX launches inspired me. I used Unity in this project and tried to used 3D Builder and Paint3D to import images into unity. I did do clay and physical pictures in unity too but couldn't get them to display right.I had problems with the scale and 3D effects but I have the Mars background dataset in unity. This was edited by Liam to include less black background and Buke edited my research and notes which I then collated into a presentation.
I used a dataset from Mars from https://svs.gsfc.nasa.gov/vis/a000000/a002400/a002449/odysseyFlatTrueSTILL.0000.jpg.
http://fincryp.no-ip.info:3000/christina_hare_king/NASASpaceApps
Mars Odyssey Epithermal Neutron Data overlayed on MGS/MOLA Topography Data (Flat, Viking True Color) from https://svs.gsfc.nasa.gov/vis/a000000/a002400/a002449/odysseyFlatTrueSTILL.0000.jpg, accessed 3rd and 4th of October 2020.