Putting the 'Art' in Artemis

Your challenge is to create an artistic work to communicate, inform, or inspire others about humanity's road to Mars. Your art may be in any form, including (but not limited to): drawing, painting, sculpture, computer generated 2D or 3D, music, film, music video, written or spoken word, dance, and textile.

Artemis Interactive Panel

Summary

Our interactive panel is made through collages of several photos seeking to build the narrative of the journey to the red planet through images of the main events in this story. Thus, our panel presents wide shots of the Earth, the Moon and Mars, and as the zoom is applied, the details of the journey become clearer. In order to inform a larger number of people and present an inclusive solution, we adopted the use of the description of the images through audio so that visually impaired people may also have access to this resource.

How We Addressed This Challenge

We have developed an interactive panel that informs creatively and inclusively humanity's trajectory to Mars.

 This is important because discovering knowing the history and past challenges we will be able to program, create and solve future challenges.  We strongly believe in education and doing it in an inclusive way for us is essential to not only spread knowledge to everyone but also to use art through the fantastic world of space exploration, for this purpose.

 Our interactive panel is composed of images, audio transcriptions of different moments of space exploration, whether in their development, creation or execution.  Within each image you will have a caption talking about the moment in question, so that everyone who feels the need, read and a descriptive audio so that they have the need to, through our narrations, visualize imagine interpret what is willing.  Objective is to make it as interactive and functional as possible.  With that, with just a click on the image, you will not only have access to the subtitle but also the audio description will automatically be activated, making the user able to imagine and in a way relive that moment.

 We hope with him to spread the knowledge of space exploration to children, youth and adults with some kind of special need, or not.  We created a free access to information hub, stimulating creativity and our senses.  So that space exploration is not just something that can be seen in images and in a restrictive way, but to be felt in the most varied ways.

How We Developed This Project

We chose the challenge “Putting 'Art' in Artemis”, as it is an area that all team members like, in order to develop an interactive panel that creatively informs the trajectory of humanity to Mars, the history of space exploration and the  importance of several milestones in this journey in a more accessible, inclusive and less technical way.  In the construction of our project we used Photoshop to build the montage and Thinglink, adding audio descriptions and subtitles with historical importance.  It was an artistic and creative process of extreme importance to communicate and involve people curious about the theme.  The panel works in a virtual way, where the user can access the collages giving an approximation and checking their historical descriptions, thus bringing knowledge, bringing people together and arousing interest in the history between man and space in a playful and at the same time informative way  .  For people with visual impairments, we bring the audio descriptions of each image, because, in addition to the concern with the content, we consider it extremely important that knowledge reaches the largest number of people possible.  We hope with him to spread knowledge about space exploration to children, young people and adults with some type of special need or not, with a free access to information hub, stimulating creativity and our senses, so that space exploration  not to be seen only as something restricted, but to be felt in the most varied ways.  Information, art, the Earth, the moon and Mars are for everyone.

 During the execution of our project we had setbacks due to the instability of the internet, thus making communication between the participants more difficult, and time management, since we had the presence of five people throughout the process, but this was not always possible  simultaneously.

 As achievements, we learn to work with software that we don't normally use, thus developing new skills, in addition to meeting new people, from different areas of knowledge and interests, since our team did not know each other before the challenge, thus contributing to a great learning process for all.

How We Used Space Agency Data in This Project

Our entire project consists of images from NASA and the Canadian Space Agency, using an image as a background and historical images of humanity's journey to Mars to build the montage of the planets and the moon.

Data & Resources

https://www.nasa.gov/image-feature/astronaut-serena-m-au-n-chancellor-examines-her-eyes-in-space

https://www.nasa.gov/image-feature/be-a-nasa-flight-director

https://www.nasa.gov/image-feature/skylab-commander-jerry-carr-trains-for-his-mission

https://www.nasa.gov/feature/50-years-ago-preparations-for-apollo-14-15-and-16

https://images.nasa.gov/details-s62-06607

https://www.nasa.gov/image-feature/celebrating-nasas-astronaut-physicians/

Tags
#inclusion #collage #art #Artemis #mars
Judging
This project was submitted for consideration during the Space Apps Judging process.