Putting the 'Art' in Artemis

Your challenge is to create an artistic work to communicate, inform, or inspire others about humanity's road to Mars. Your art may be in any form, including (but not limited to): drawing, painting, sculpture, computer generated 2D or 3D, music, film, music video, written or spoken word, dance, and textile.

An interactive website for children to merge the art and space by using NASA’s resources

Summary

Techture aims to introduce the Artemis Program to children in a simple and entertaining way. In doing so, we use the advantages that software gives us and combine them with art. The voice recordings are placed in specific locations, where those sounds are recorded, to serve an interactivity. After increasing the user’s interest, he/she will be able to play a game to reach the next level. Each game’s themes are related to space and NASA itself.In conclusion we created a platform to learn about historical events, to increase the accessibility and its student impact in the concept of NASA Space Apps, by using both visible and hearable art.

How We Addressed This Challenge

We developed a website to raise awareness about the Artemis Program for the target group of students between the ages of 7-13, the age range of the children that are the most curious about space. We focused on the voice recordings in consequence of the lack usage of that specific kind of resource from NASA archives. We are taking attention to the previous and ongoing events in a way that has never been used. We are aiming to lead our users to draw their research path by providing them engaging challenges.

How We Developed This Project

As team Simurgs, we merged under the concept of creating a joyful learning environment. We preferred to use the benefits of the software world. We designed our drawings and website icons from Adobe Photoshop and team member designs from Github Octocat to make it more aesthetic. We underlie our website by using HTML and CSS and embed the Scratch 2.0 games by using Sulfurous, which runs Scratch projects by compiling them to JavaScript. We showed our demo to our target group, who are also our immediate surroundings, and got positive feedback.

How We Used Space Agency Data in This Project

We preferred to use the audios which are increasing their popularity in today’s world. We added some voice vectors in our drawings. The icons' positions are the locations that voices have recorded. By doing so, we aimed to increase interest in historical records of NASA.

Data & Resources

-NASA Audios and Ringtones

-Sulfurous

-Scratch 2.0

-Github Octacat

Tags
#artemis #scratch #inspire #spaceforeveryone
Judging
This project was submitted for consideration during the Space Apps Judging process.