The goal of the challenge is to inform about the carbon footprint, so we decided to delevop it from another perspective, not just showing information to the user, but making the user playing and learning from it.
It brings an immersive experiencie based on a story we developed, where you have to act as Psyphus, who becomes a governing, answering questions about what's best for you and your people. This helps to make the user be aware of things they choose normally or that other people have to choose. The user can experience in a fun and interactive way the consequences of decisions. The game itself is about concepts that are directly related to the carbon footprint, and when you end the game you get a result depending on your choices, which is compared to real data. So this represents a simulation on how the things we do everyday got us to the point we are now respect the global carbon footprint.
We show local and global data about the carbon footprint after the game, and a glossary with a lot of concepts, so everything can be understood by anyone. For this thing we use a friendly language and avoided complicated definitions, so anyone that uses CarbonKillers can understand the terms and interpret the data.
We approached the project by thinking in a way of showing serious information by a fun method, so we came up with the idea of creating a game of decisions, which we think is the best for this, for the reason that decisions are important to define the world is gonna develop.
For making this idea come true, we created a structure we followed.
We used data from the OCO-2 NASA mission to create a global map that shows the amount of CO2 in the atmosphere through the years, and a global mean to visualize how that mean value has changed through the years. This brings a really good visualization of the situation we're refering to and let us have extra information about the carbon footprint trend, so we can look for conclusions and find solutions.