How We Addressed This Challenge
1-We addressed this challenge with real importance to inform so many of people who don't know that NASA studies the earth as well as other planets. NASA's studies and satellite photos about Tsunamis helped scientist know more about Tsunami's formation. Counting on NASA’s data researchers started building new theories while replacing other old and proved to be false ones. We wanted to help people know more about tsunamis and the reasons for its formation through an easy and interactive way. No more interactive way than being inside one. We will provide the user by real scenes and experiments held by NASA scientists to understand tsunami formation. We will make a series of questions and explanations to them. Therefore, the user will understand the theory in a better way as well as knowing more about NASA's efforts in studying earth sciences.
2- We chose to make our solution in an interactive application, by which the user will see a video of a scene from tsunami. Afterwards, he will be transferred to a lecture room where a scientist will describe NASA's scientists theory about through easy questions, and on the screen in the lecturer there will be photos and videos taken by NASA satellites to illustrate more of the information being said. Therefore, the user will understand the theory behind tsunamis' formation.
How We Developed This Project
Development Process
1- We met as a team and sat to share thoughts, to dream about how to solve the challenge until we came up with an initial plan.
2- We did a survey so we could know people's opinions about the challenge.
3- What mostly inspired us was how little people knew about disasters that happen overseas or even in the same country but for people they do not know, and how they cannot feel what is like to go through such thing.
4- Then we shared the tasks, as some of us wrote a script about the plot of the game, the initial form of the game, and how it's supposed to be, then we concluded that at the beginning of the game we'd have to let the player live in a simulation of the crises so he understands the scale of the dilemma we're talking about and its seriousness, then we - in a simple way- explain to him the scientific reasons for this disaster and the previous attempts of scientists to understand it.
5- As some gathered the information, materials and data we will need, at the same time some developed the models and animations using the Blender engine, and others used the Unity engine to build the game itself.
Future Work
1- Turning the game into VR so that the experience could be more immersive and real.
2- Adding more world problems and experiences from around the world like Hurricanes, Pandemics, Earthquakes, and Volcanic eruptions.
3- Adding more features like sharing personal experiences and knowledge between the users.
4- Adding competitions and and creating a competitive spirit.
5- Finally, we will start advertising and marketing for the game to spread it as much as possible.