We took on the challenge of telling NASA stories using interactive digital tools. To achieve this result, we decided to create an illustrative and informative online game that could be accessed both by cell phone and computer, with a translator device for all languages. The game would be divided into three categories: NASA missions, inventions and discoveries. Each category would have its specific phases. He would have a time limit for the player to complete the stages, directly interfering with the scores and prizes. In turn, the players' scores would be used to position the best players in the ranking, in order to stimulate competition. The levels of the game would have a scenario somewhat similar to what actually happened in the history of NASA, however the result of the phase could not be exactly as it occurred in real life. Thus, if the player made a different ending to the story than what actually happened, at the end of the game the real story would be told through text boxes or recorded voices. We would use social networks to make the game more popular, using mine game filters on Instagram and game logins via Facebook, and at each stage, there would automatically be a post of the game link on the player's Facebook profile . The game is an easy, practical and fun method of disseminate information, and can be accessed by people of all ages and anywhere in the world.
What inspired us to choose this challenge was the proximity to our daily life and the connection of the theme with areas of familiarity in our Bachelors: Business School. We wanted to challenge ourselves and also improve our habilites. The challenge of telling the story of NASA ended up being the perfect fit, since, we would be challenging ourselves when deciding to make a game, with knowledge that we did not have, but at the same time we would be exploring our area business administration, such as marketing strategies , project management, technology and innovation. Telling NASA's story is very relevant, after all, its achievement changed the course of history. Our game aims to explore many of the 2D elements in an adventure that tells the story of NASA. Because of this, the most viable option to be used was the Unity graphics engine, due to the fact that it offers a great capacity to create 2D games. The biggest problem we had was precisely to be developing a game, since our knowledge was zero in this area and we were all administrators. We hoped that when the event officially started we would find someone with knowledge in this area, but that did not happen. But we liked the idea of the game so much, and how it would work, that we ran after that knowledge and people who knew how to develop our idea in the technological sphere, even if they were not participating in the hackathon.
To prepare the project we used the official NASA history sites to collect information about the chronology of events, historical dates and details of the facts. We access magazines and online publications to study NASA's activities and use informational videos to set the stages of the game.
NASA History Division. Available at: https://history.nasa.gov/index.html Accessed on: 03. out. 2020.
Earth Sciences: NASA's mission on our planet. Available at: hthttps: //www.nasa.gov/50th/home/index.html. Accessed on 03. out.2020.
ONU. Disponível em: https: //www.un.org/. Acesso em 03. out.2020.
UNESCO. Disponível em: http://uis.unesco.org/. Acesso em 03. out.2020.
ANATEL. Disponível em: https://www.anatel.gov.br/. Acesso em 03. out.2020.
MINISTÉRIO DAS COMUNICAÇÕES DO BRASIL. Disponível em: https: //www.gov.br/planalto/pt-br/conheca-a-presidencia/ministros/ministerio-das-comunicações. Acesso em 03. out.2020.
MINISTÉRIO DE CIÊNCIA TECNOLOGIA E INFORMAÇÃO DO BRASIL.Disponível em: https: //www.gov.br/planalto/pt-br/conheca-a-presidencia/ministros/ministerio-da-ciencia-tecnologia-inovacoes-e-comunicações. cesso em 03. out.2020.