Now, we live a real pandemic that limited our access to classrooms, libraries, and museums. Our project can support the public with a massive amount of data about NASA and CNES through a digital interactive game. The decisive point about the project is a game; A game that can be played by any age at any place, and any time. It is also capable of serving a better understanding of the legacy of these space agencies without making the effort of visiting one of them.
Space agencies like NASA and CNES left a great legacy that was the reason for bringing new knowledge of the Earth, inspiring new ways of thinking about humanity and the planet. However, many people aren’t aware of that legacy. That inspired us to settle on this challenge to change people’s thinking about space agencies. The point we were attentive about is to deliver the aim of these space agencies by representing some of the sensational achievements for them in the form of a game to people. We didn’t need any hardware in this project to make it available for everyone and everyone digitally. GDscript is the main programing language we used to code the game and make it functioning. But the game isn’t only about coding. To make the game entertaining for people they must be amazed by the scenes they are seeing, especially in this era where games are to witness a new generation of games. We used 3d modeling, vector art, and video editing programs to provide the user with a great feeling of joy and educating him at the same time. The hard thing was that we didn’t have copyrights to use real videos and audio tracks through the gameplay, but with a great work, we could solve that problem. Coming with an educational, entertaining, interactive game.
Our project is designed to serve data of significant space agencies like NASA and CNES in the form of a game to be easy for everyone to know about their history. To start the game correctly, introductory scenes for NASA and CNES must be displayed. Such scenes need preparation and collecting information about them. After that, the game will turn into representing some of the main events in both agencies. To reach these data, we used the help of both agencies' official sites and some published articles in prestigious magazines. Digging for data about these space agencies was the key that enabled us to re-represent these data in an easier way through our project.
https://www.centennialofflight.net/essay/Evolution_of_Technology/NACA/Tech1.htm
https://nssdc.gsfc.nasa.gov/planetary/lunar/lunar_sites.html
https://www.hq.nasa.gov/alsj/a11/a11.landing.html
https://www.nasa.gov/mission_pages/apollo/missions/apollo11.html
https://www.nasa.gov/topics/history/features/gagarin/gagarin.html
https://www.nasa.gov/mission_pages/hubble/main/index.html