What did you develop?
The idea of a video game with augmented reality is being developed.
Said game talks about space missions, with the aim of informing in a dynamic and fun way about the different missions and information recovered by space agencies, as well as missions related with climate change, greenhouse gases, etcetera. In addition to having a creative mode where users can design their own missions, create new spacecraft designs, among other features.

For example:
Perform a mission (Launch of the astronaut monkeys Able and Baker) located on May 28, 1959 in Cape Canaveral, Florida. The player must prepare the mission, from helping in the placement of the astronaut monkey suit (with this the user will learn what the astronaut monkey space suit was like, what it is for, characteristics), as well as the creation of a frontal capsule of a Jupiter AM-18 model missile and the mission landing.

Why is it important?
We believe our project has a great impact, because it shows the missions of all the Space Agencies, key characters and factors, historical events and information available according to each challenge. Through the game we communicate and spread this information that is unknown to new generations. In addition, the imagination and knowledge of the user is exploited through the creative mode. To develope new ideas that can be carried out into reality and that can be shared among the community that consults and uses historical information from space agencies.
How does it work?
It is an augmented reality game for mobiles, the game consists of different space missions with challenges to solve individually, in teams or collaboratively online. The game will run in Unity with augmented reality, Vuforia was used as a complement to augmented reality and Unity to export the game in an app available for iOS and Android operating systems, the logos of the Space Agencies will be used as triggers to project the map of the selected mission. Also, if you are interested in the mission and you want to investigate further, a button will appear with a link to take you to a website corresponding to the specific space mission, published by one of the space agencies. It will be available in single and online multiplayer mode.

What do you hope to achieve?
We hope to popularize the history of the missions carried out by different space agencies, make their sites known on the internet, the data they generate, as well as encourage new generations to promote and investigate the information of the missions, understand them through a very fun game, that people learn while having fun, so that they become familiar with such information. With this incentive, people will have a better and new vision, they can create new designs, upload them to a community and share them for free. The players will become familiar with the information offered by space agencies, and will acquire skills to locate the different sites of space agencies on the internet. The player will realize that it is better to play as a team and perform collaborative activities to overcome the challenges.
What inspired your team to choose this challenge?
Encourage new generations to investigate NASA information, breaking down the walls of the impossible with the curiosity of dreamers.
What was your approach to developing this project?
The teaching of historical issues should be fun, dynamic, challenging, that achieves team and collaborative work, that presents new ways of displaying information, that encourages creativity and stimulates people's curiosity. A positive emotion allows you to easily recall a new knowledge, historical fact or concept.
What tools, coding languages, hardware, software did you use to develop your project?
Blender was used to download the images from the "NASA 3D RESOURCES" portal, then the object was exported to Unity. Vuforia was used to export the game in a mobile app.

What problems and achievements did your team have?
The problems we face as a team was placing our idea in one of the categories of the hackathon. As well as selecting which missions should enter the game, then choosing the main characters, creating the dynamics and challenges for each mission in the game.
The goals we achieved, among others, are to be able to implement 3D objects in augmented reality, through an app that shows details about the missions and a url to obtain more information,to have excellent communication, brainstorming and teamwork, each member plays an important role in the project.Although we reside in different cities, the passion we have for space is the same to contribute to a change in humanity.
Blender was used to download the images from the "NASA 3D RESOURCES (https://nasa3d.arc.nasa.gov/detail/aces) portal, then the object was exported to Unity. Vuforia was used to export the game in a mobile app.
Mission: Sputnik 1 on October 4, 1957 in the Soviet Union with the objective of carrying out studies of the ionosphere, character Soviet Union
source https://www.nasa.gov/multimedia/imagegallery/image_feature_924.html
Mission: Sputnik 2 on November 3, 1957 in Baikonur, with the aim of sending a living being into space and showing that it was possible to survive in orbit, the character will be Laika.
(https://nssdc.gsfc.nasa.gov/nmc/spacecraft/display.action?id=1957-002A)
Mission: Explorer 1 on January 31, 1958 in the United States with the objective that the mission allowed to discover the Van Allen belts, the character will be James Van Allen (https://www.nasa.gov/mission_pages/explorer/explorer-overview. html)
Mission: Able and Baker on May 28, 1959 in the USA, with the objective of Evaluating, on behalf of humanity, the effects of weightlessness. With the character Monitas Able and Baker (https://airandspace.si.edu/stories/editorial/able-and-baker)
Mission: Vostok 1 on April 12, 1961 in Space / Baikonur with the objective of Orbiting the Earth at a speed of 27,400 kilometers per hour. The flight lasted 108 minutes. The return to Earth of the Vostok was controlled by a computer. Yuri Gagarin did not land inside Vostok 1. He ejected from the ship and landed with a parachute. The character will be Yuri Gagarin (https://starchild.gsfc.nasa.gov/docs/StarChild_Spanish/docs/StarChild/space_level2/vostok1.html)
https://www.canva.com/design/DAEJlPp643o/8KrGyZxqP3iRdfzO22NpWA/view?utm_content=DAEJlPp643o&utm_campaign=designshare&utm_medium=link&utm_source=sharebutton
The sources for the space missions that will be integrated into the game were the following:
Mission: Sputnik 1 on October 4, 1957 in the Soviet Union with the objective of carrying out studies of the ionosphere, character Soviet Union
source https://www.nasa.gov/multimedia/imagegallery/image_feature_924.html
Mission: Sputnik 2 on November 3, 1957 in Baikonur, with the aim of sending a living being into space and showing that it was possible to survive in orbit, the character will be Laika.
(https://nssdc.gsfc.nasa.gov/nmc/spacecraft/display.action?id=1957-002A)
Mission: Explorer 1 on January 31, 1958 in the United States with the objective that the mission allowed to discover the Van Allen belts, the character will be James Van Allen (https://www.nasa.gov/mission_pages/explorer/explorer-overview. html)
Mission: Able and Baker on May 28, 1959 in the USA, with the objective of Evaluating, on behalf of humanity, the effects of weightlessness. With the character Monitas Able and Baker (https://airandspace.si.edu/stories/editorial/able-and-baker)
Mission: Vostok 1 on April 12, 1961 in Space / Baikonur with the objective of Orbiting the Earth at a speed of 27,400 kilometers per hour. The flight lasted 108 minutes. The return to Earth of the Vostok was controlled by a computer. Yuri Gagarin did not land inside Vostok 1. He ejected from the ship and landed with a parachute. The character will be Yuri Gagarin (https://starchild.gsfc.nasa.gov/docs/StarChild_Spanish/docs/StarChild/space_level2/vostok1.html)
https://www.nasa.gov/multimedia/imagegallery/image_feature_924.html
https://starchild.gsfc.nasa.gov/docs/StarChild_Spanish/docs/StarChild/space_level2/shuttle.html
https://www.nasa.gov/astronautprofiles/mccandless
https://history.nasa.gov/sts51l.html
https://asd.gsfc.nasa.gov/archive/hubble/overview/hubble_bio.html