Awards & Nominations

Pulsar Amazônico has received the following awards and nominations. Way to go!

Global Nominee

Mission to Planet Earth: A Digital History

NASA’s activities in space have brought new knowledge of the Earth, inspiring new ways of thinking about humanity and the planet. However, many people aren’t aware that NASA studies the Earth in addition to other planets. Your challenge is to tell stories of NASA’s Earth science enterprise using interactive digital tools. This will test your technical skills and your ability to think like a historian or educator.

Amazon Pulsar Application Project

Summary

Through an application aimed at children, with guidance on the Components Base of the National Curriculum, children and young people from all over the world can learn about NASA's history, especially of the Earth science company, NASA centers, its technologies and missions without having to leave the house. While the National Curriculum Guidelines for Early Childhood Education, in its article 4, define the child as a historical and rights subject, who, in the interactions, relationships and daily practices he experiences, builds his personal and collective identity, learns, questions and builds feelings about nature and society. [...] (Brasil, 2009).

How We Addressed This Challenge

Creativity:

The child, in addition to having access to scientific information, will also be able to interact with texts, audios and videos and will be able to carry out a Quiz to test their knowledge.

For that, you will only need a cell phone that will allow you to view the icons grid. As the child selects icons, windows with different information appeared on the screen.

From a virtual control center, he chooses his mission. Let's imagine that he decides to study the technology involved in the satellites that orbit the earth, he visualizes the satellite and, in this object there are “points” signaling information that when “touched” allow the observer to hear an audio, watch a video with a astronaut, for example, or have access to a text about the technology involved.

We also wish to develop in this application the possibility of accessing citizen science projects (NASA) and disseminating them, as well as allowing the collaboration of a larger number of people, and you can count on a chat to exchange scientific experiences with people around the globe. .

And at the end of the journey, you can participate in a Quiz about the object of study, for example, at the link <https://www.nasa.gov/content/explore-hubble-trivia> that deals with the Hubble telescope verifying its learning interactively.

 Relevance:

Encouraging young people and adults from all over the world to interactively understand the various forms of science involved in the planning and execution of space missions and knowledge of our planet and other celestial objects is fundamental for the expansion and democratization of access to scientific knowledge.

The Sustainable Development Goals provide for quality education, and our application focuses on expanding access to quality scientific knowledge and reducing inequalities.

In Brazil, IBGE points out that for each citizen there are an average of 2 digital devices per inhabitant and the use of digital devices has become increasingly an educational tool in the educational area, thus the use of cell phones by young people, with scientific applications they are an attraction to encourage new scientists and to encourage a culture of knowledge applied to everyday situations and for the good of the people.

In recent studies it was found that for the learning of geometry our brain identifies the figures due to the movement, and our relation of perception of what is related to the question of how we perceive our bodies in relation to the objects around us. Thus, for the meaningful learning of an object of study, using a mobile application that allows dynamic figures can become an excellent tool in science learning

Students will also be able to access how space technologies were used to solve life's problems on Earth, such as at https://www.nasa.gov/content/goddard/hubble-technology-spinoffs

Validation:

The application was built on the MIT App Inventor, we decided to call the app “PULSAR". The apps made in the inventor app are based on the JAVA programming language.

How We Developed This Project

Inspired by the travels of the series “Cosmos” by Carl Sagan, and astronaut Armstrong as the first astronaut to set foot on the moon, we propose the development of a mobile application project that reproduces NASA's virtual environments and their study missions through space and planet Earth , so that a new generation can learn and experience science.

This will make it possible for students from around the world to access and interact with earth sciences involved in the study missions of the Universe, making it possible for more and more young people and adults around the planet to be interested in science and participate in it in an attractive way.

This interactive way will allow not only to tell the story of NASA's main missions, but also allow the participant to experience these stories and build knowledge through them.

Tracing our theme around the histories of NASA, in particular the NASA Earth Science Company, to demonstrate in our pilot project we will use as basis some texts, audios and videos from NASA in an adapted way. And we look forward to the opportunity to fully develop the project.

 

Obs.: the app is incomplete, but functional.

How We Used Space Agency Data in This Project

Nasa has in its database numerous videos, texts and audios from missions that can be used as a resource to explain and explore the chosen objects, such as the link https://www.nasa.gov/mission_pages/hubble/main/index .html that leads to data about the Hubble telescope. https://www.nasa.gov/content/goddard/hubble-360-degree-virtual-tour which features the 360 ​​tour at the base of the Hubble telescope in videos.

we accessed NASA sites, read the content and made an adaptation for children, in addition to using various NASA media resources.

Tags
#education #children #information #future #spaceapps #Amazon
Judging
This project was submitted for consideration during the Space Apps Judging process.