I developed this game to raise awareness on the importance of why we humans should find a better way of clearing out the debris in space, especially since most of it was us humans who brought it into space. Although the game is not that close to reality, this is how i envisioned the way how we humans would address the orbital debris build-up, with lasers that could instantly disintegrate the debris, which is a clean way of dealing with debris since once they're disintegrated, the debris won't be able to break up into smaller pieces and cause more build up. I also developed this game with an Arcade-type model in mind, for the reason that I want the game to become available for all ages and that the players not only to be made aware and informed of the importance and the urgency of the said problem but also to have lots of fun.
The game that I designed and developed made use of pixel art graphics and the top down view of perspective; in the game, the player will play as a pilot of the Falcon-1, a fast-moving spacecraft equipped with dual laser cannons; the Falcon-1 is a spacecraft specifically designed for clearing out debris in one or two shots from its heavy dual lasers, and the player, the pilot, is tasked of clearing out all the debris that he/she can find in order to prevent the catastrophic consequences that might happen in the future it the debris were to be left alone and unscathed.
I developed the game without realism and simulation in mind, Cosmo Clean UP to me is my manifested vision of how humans would take action on the orbital scrap problem, i had envisioned it akin to those that we see in our favorite sci-fi movies and novels such as Star Wars and in Star Trek; although my game might not serve as a realistic solution, i would like for it to serve as an inspiration and a reminder for all ages of how important it is to keep our orbit clean. The game was developed with the use of Unity and for the art, i have designed them using Aseprite , as well as for the animations. Considering that i have worked on this project alone, and for the fact that i'm still kinda new to this kind of event, i would like to stress that the end product might not be at its perfect state, and it might have a lot of bugs, however i would still continue developing it not only as a game or a project but as a means to continue my advocacy of raising awareness for the importance of clearing out the loads of debris present in our orbit and most importantly, the consequences that might befall the human race if it goes unaddressed.
Sadly, i was not able to use the required real time data of the debris due to the short time and some hardware issues that i had encountered for the past few days, however, the project will still remain live for me and that i would still continue its development and maybe use the provided real time data, due to the reason that i still stand for my advocacy and that i would like everyone to see the importance of clearing out debris through my game and use it for educational purposes and of course, for fun.
Youtube Link for short demo: https://youtu.be/P5q5eaxqSTg
Sadly I was unable to use the real time data provided by the aforementioned agencies due to the numerous constraints that I had encountered, however, the project will still continue its development.
Resources:
https://www.nasa.gov/centers/hq/library/find/bibliographies/space_debris
https://www.nationalgeographic.com/science/space/reference/space-junk/
https://directory.eoportal.org/web/eoportal/satellite-missions/o/orbital-debris
Music by DOS-88 , Itch.io : https://dos88.itch.io
Soundeffects from Zapsplat
2D Pixel art made by using Aseprite
Game made in Unity