Debris Destroyers has received the following awards and nominations. Way to go!
We have developed a game that allows players to explore the possibility of commercial debris harvesting in a fun and engaging way. We allow players to see the ways of potentially collecting the debris and what this can be turned into. We hope that players will then think of the benefits and drawbacks of each and potentially come up with their own unique idea to solve the problem. We have also included a section which shows the countries mainly responsible for this debris in an effort to get them to fund more research into debris collection
We decided to choose this project partly since space debris is a major problem we will face in the future. We also did it since we thought making a game sounded like a fun task. We mainly used Unity for the game (with C# to do all the coding). We used Blender to create some of assets used and Openshot to create our video. We did have a major problem of a lack of time to create the game however, we are still proud overall of what we have accomplished and how much we learned about coding and editing.
We researched what types of debris are in orbit around our planet and chose the assets accordingly. We also decoded the Space Birds data in order to see what countries contributed the most to orbiting objects (we recognise that this is all objects, not just debris but it is a useful indicator of who is responsible).