Debris Hunters has received the following awards and nominations. Way to go!
For our project, we developed an exciting and fun 2D platformer game that can inform people about the hazards of space debris. In short, players collect debris while jumping on platforms and try their best not to fall. This collected debris gives players in-game currency to buy cosmetics and upgrades.
Our project is important because it helps inform all age groups about the dangers of orbital debris and asks players to think of creative ideas to help solve this problem. It also introduces a new concept of profiting by collecting debris (this might be the motivation needed to find a solution).
Because of its simple design, our game can be enjoyed by both children and adults. And our info button will allow people to educate themselves upon the orbital debris problem and satellites.
After looking through all the challenges, we were inspired by the Team Power of Pop (Winners of NASA space apps Osaka, Japan 2019). We instantly fell in love with their games simplicity, 2D design and its use of Nasa’s space data. So we decided to brainstorm our unique idea for a 2D game, and that is how we came up with Debris Hunters.
Orbital debris is uncommon knowledge for most people and we planned to create something that was both fun and informative. To create this game, we used Unity’s game engine (which uses the coding language C#) and we also used Adobe illustrator to make most of the in-game designs by ourselves (background, characters, platforms, etc.).
We faced multiple problems trying to implement the circle equation in our game and other problems when randomly generating debris, but the internet and local NASA mentors helped us find solutions.
One of our accomplishments was our ability to create a shop for players to buy cosmetics and upgrades. However, as a team, we all agree that are greatest accomplishment was our ability to work together using only online chat, video calls and sending data through emails. We were all very cooperative and positive throughout the making of our game.
We used space agency data in an attempt to give orbiting satellites in our game accurate locations and names. Using Unity Game engine, we were able to accurately name some of these Satellites. This influenced us to plan and hopefully include data regarding these satellites if hit by the player.
Also Included in our game is an info section were players can learn more about debris and their harmful effect on space exploration. This info was collected through multiples websites (including NASA’s website) and can help inform people of the serious debris problem. This section also encourages players to think of creative ways to solve this problem.
Satellite Names and Locations Database:
https://github.com/WorldWindLabs/SpaceBirds
https://www.ucsusa.org/resources/satellite-database
Debris Info:
https://www.esa.int/Safety_Security/Space_Debris/Space_debris_by_the_numbers
https://www.nasa.gov/mission_pages/station/news/orbital_debris.html