Orbital Scrap Metal – The Video Game V2.0

Orbital debris is an ever-increasing threat to space assets such as Earth observation satellites and space stations and explorers. Your challenge is to create an orbital debris collection videogame web-app and imagine the possibilities of new companies that collect orbital debris and salvage the scrap metal to manufacture new products in space.

DebrisBusters: Web-Game used for Space Debris awareness and new Solutions

Summary

Our project focus on a web-app game and a section which collects information about Space Junk, an explaining video in youtube, where the user can watch more videos related to this topic, also we show the definition of orbital debris in NASA and solutions that can be used to solve this problem. Our objective is that any user o any company can get introduce to this serious problem.The engine used is unity because of the community and the amazing numbers of tutorials on the internet.The context of the game is in a time where the space junk is all over the solar system and the mission of the player is to destroy/clean the space form this debris when you finished a mission you get rewarded.

How We Addressed This Challenge

Nowadays Scrap Metal/Space Junk or Space Debris are being a danger for real space missions and sustain for mankind. Our project presents a Web-App Game to show for all kind of users how a spaceship have to destroy orbital debris around the solar system and the game also share some information of How Space Junk is being a serious problem for us and what solutions people are planning and designing.

How We Developed This Project

We programmed our game in The Unity Software using the personal License, We use GitHub for control version in our project. We use Space agency data for space debris distribution, which will serve to navigate and clean the debris that surrounds the planets.

The game will consist of different levels, each level will have different missions in context in the solar system, in a further development we will develop more levels, improve the shop for rewards in each mission and maybe use different platforms in order to reach more users interested in how to solve the Orbital debris problem.

How We Used Space Agency Data in This Project

Most of the orbital debris comprises human-generated objects, satellites that no longer function, or explosions from orbiting objects flying in space at high speeds.

We use this data to formulate what shape space debris will have in the project, as well as how fast it can travel through space. It must also be remembered that this space debris poses a risk to future space operations, the safety of people and property in space and on Earth.

Space debris is not the responsibility of a single country, but of all countries that navigate through space.

Through this project, we want to encourage other companies or organizations to help solve this great problem that grows more every day.

Data & Resources

https://www.nasa.gov/centers/hq/library/find/bibliographies/space_debris

https://worldwind.arc.nasa.gov/spacebirds/

https://www.youtube.com/watch?v=itdYS9XF4a0&ab_channel=RealEngineering

https://www.popularmechanics.com/space/g1928/sequester-space-junk/?slide=1

Tags
#Gaming, #Web-App, #Unity, #GAME_2D, #SpaceShips, #Space_Junk, #Awareness, #NewSolutions
Judging
This project was submitted for consideration during the Space Apps Judging process.