Awards & Nominations

Órbita Limpia has received the following awards and nominations. Way to go!

Global Nominee

Orbital Scrap Metal – The Video Game V2.0

Orbital debris is an ever-increasing threat to space assets such as Earth observation satellites and space stations and explorers. Your challenge is to create an orbital debris collection videogame web-app and imagine the possibilities of new companies that collect orbital debris and salvage the scrap metal to manufacture new products in space.

Project Kessler

Summary

We have developed a videogame in which you have to help to accomplish 6 missions. In each of that, your purpose is to build or repair some infrastructures ,one such example is satellites. To achieve that goal, you wil have to recolect the space debris with your spacecraft around the Earth, thanks to that, you are going to recycle the space debris and you will obtain the materials that you need for your construction. Apart from that, the main character is Estela Kessler, who is going to explain you the missions and its importance .In addittion, she is going to make you aware of the devastating effects that space debris could produce on humanity and our lifestyle.

How We Addressed This Challenge

The principal aim of this project is to provide information about the risky amount of space debris and the consequences it has for us, as well as making suggestions about how to reduce the space debris.


In this videogame that we have developed, the conversation that you mantain with Estela Kessler, who is your boss, apart from provide information about the missions (5 of them are real missions of the NASA), she gives you information about the damage of the space debris is causing to the people, and thanks to that, she is going to make the players aware of the effects of it.


Furthermore,in all the missions that you have to do, you have to recycle the space debris,as a result of that, the players will be aware of that recycling is absolutely useful in our life (not only in space, but also in the Earth. Thus, we could reduce climate change). Moreover, in some conversations that you have with Estela, she will talk about measures that we can follow to reduce space debris,one such example is when she mentions Canon Verde.

How We Developed This Project

To develop our project, first of all we discussed all the ideas we had, until we were left with the idea of making a video game with which you can go on a mission to Mars and during the exit of our atmosphere, experience the consequences of space debris with different missions. Once we were clear about all the details, we start to work on the possible missions, their characteristics and their appearance in the prototype / demo. We divided into different working groups, which were assigned a role. As we finish a part of the project, we join the other teams.


The demo is developed using GDevelop, an open source game creator.

How We Used Space Agency Data in This Project

The first 5 missions of the videogame are official missions of the NASA.

Data & Resources

Space debris and its consequences.Kessler Syndrome. Kepler orbits. NASA data of the missions.


Artemis: https://www.nasa.gov/specials/artemis/

Kessler Syndrome: http://www.esa.int/Enabling_Support/Space_Engineering_Technology/The_Kessler_Effect_and_how_to_stop_it

James Webb Space Telescope: https://www.nasa.gov/mission_pages/webb/main/index.html

OSIRIS-REx: https://www.nasa.gov/osiris-rex

Travel to Marte: https://www.nasa.gov/press-release/s-unastronauta-nasa-busca-candidatos-para-explorar-la-luna-marte

Gateway: https://www.nasa.gov/gateway

Tags
#sustain #education #future #videogame
Judging
This project was submitted for consideration during the Space Apps Judging process.