Team Updates

We finished the video and are doing the final programming and adding extra details for the game. We also need to put the game onto the website and find a free hosting service to host the website.

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Anjaneya Kakkar

We made the script for the video and have made a good amount of progress in the game. We also found useful information about orbital scrap metals using APIs and are looking at a way to incorporate that into the game.

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Anjaneya Kakkar

We are now starting to add the purchasing menus and adding extra details to make the game better. We have also started making the script for a video we are making to complement the game and website. This video will be informative and will also explain the game in more detail. Along with that, the video will explain how the game relates to the growing problem of space debris.

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Anjaneya Kakkar

We continue to program the game and we have made the art for every single upgrade so that people can see Our current solution for catching space debris is using a mechanical arm which will be upgradable for more efficiency.

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Anjaneya Kakkar

We plan to use the live data from SpaceBirds and reflect the data in the game as the frequency of space debris that will spawn. API retrieved from https://www.space-track.org/basicspacedata/query/class/gp/decay_date/null-val/epoch/%3Enow-30/orderby/norad_cat_id/format/json as a JSON file will be interpreted and our game will use the total amount of debris / spherical surface area of the ISS orbit circumference (579,012,845 km^2) as its density. Should data impede gameplay quality, further configuration will be done.

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Brian

An HTML Website which introduces our mission statement and the debris problem has been made. It will feature relevant data about orbital debris and include the game in the page.

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Brian

The tune of the game is an original melody created by our team members. The song was first composed on a MIDI editing software (noteflight), and ran through a bit crusher and reduced to a bit depth of 8.

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Brian

We made lots of progress in the game and we also finished the icons and rocket. Two of our members also made a song for the game. Because the game is a pixelated, low resolution game, we made music to match that.

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Anjaneya Kakkar
We have decided on making our game have an 8-bit graphic style. We have finished creating most of the graphics as well as some background music. Here is a sample graphic (scrap metal)
We have decided on making our game have an 8-bit graphic style. We have finished creating most of the graphics as well as some background music. Here is a sample graphic (scrap metal)
lawrence_kei_10n17Lawrence KEI

We are coding in JavaScript and the app would be embedded into a website(HTML). We are now programming the game as well as making designs and images for the game. These icons will be interactive within the game.


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Brian

We have discussed the challenge and we aim to make a game in which there is a raft and a deployable collection machine. Each of these can be upgraded using the space debris which has already been collected. For the raft/base, you can increase storage. For the deployable collection machine, you can increase efficiency. Along side those upgrades, you will also be able to add processing factories to process the scrap metal. For this project, we are deciding to make the game in unity.

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Brian
A general idea of the game we aim to create.
A general idea of the game we aim to create.
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Anjaneya Kakkar