Team Winnable has received the following awards and nominations. Way to go!
Through this game, we aim to create a fun and interactive medium to raise awareness about the issue of orbital debris. Valuable space assets are in constant danger of taking damage and must be protected. That is why the space surrounding our planet must be kept clean.
We created Debris Defender in Java using the Slick2D game library. IntelliJ was used as the primary IDE for team members. Github was employed for version control and to share the code with all the members of our team. The majority of our team already has experience working with these platforms, which is why we chose to use them to develop our project. The artwork was original and created using pixilart.com. The video demo was recorded with AMD Radeon Software and edited in DaVinci Resolve.
NASA's data was extremely influential in the creation of the project. The vast amount of debris we discovered around Earth inspired us to create a project that would bring attention to this issue and address the challenges that it creates. We used NASA’s SpaceBirds code base to obtain a listing of all the objects that are in orbit around Earth and picked 4 specifically to include as missions in our game. We also used the SpaceBirds website to obtain an image that shows the location of the object.