The game seeks to expose in a light manor the problems surrounding climate change, inadequate use of natural resources and harmful habits for the environment in our day to day lives, giving the player the freedom to make good and bad choices through the game while guiding and educating them about what habits should be kept and what should be avoided.
Challenges: the objective is to encourage the user to act in a sustainable manner. For that, he will have challenges inside and outside the game that in addition to arousing the individual's questioning about his actions are a way of connecting people and creating a sense of Community, Being able to create his own challenges, sharing with friends, as well as solving activities done by other players.
Player progress: Upon reaching the challenges, the character receives or loses plans (which serve as a progress indicator) depending on his choices. The loss of plants will be much easier than your gain so that the idea that the damage caused to nature takes longer to be resolved is passed on.
Interact and learning together: still thinking in the interaction between users, the game allows you to visit the home of other friends and help them with tasks like cultivating their gardens.
Transforming the learning in actions: Informations of the environment will be disponible in the application, making the people learn while playing! This Informations have the propose to show the real consequences that the actions of the user would have outside the game.
The character's choices: depending on the progress of the users on the game, some little changes will happen. For example, the external area of the house will become much more clean. The proprose is to deconstruct the idea that people have that their habits cannot have a big impact on the planet.
Learning while you play: besides the challenges and the goals, the player can interact with the objects inside the playable area, aprimoring much more the game. This objects will disponible a access to others activities, like minigames of NASA, read curiosities, watch small videos about earth and the sustainable ideas.
Taking advantage of the diversity of resources NASA makes available, the application will develop educational content that will appear through the flow of the game to it’s players so that it will instigate the interest and understanding of sustainability. On top of that, the project will offer a fun learning experience with scientific background. Young people will obtain knowledge from games that promote an eagerness for learning as well as they can enjoy the many studies and projects made by NASA with the same goal.
https://forms.gle/YMG8oey7m8BKTxoM9
https://www.akatu.org.br/noticia/pesquisa-akatu-2018-traca-panorama-do-consumo-consciente-no-brasil/
https://www.ecycle.com.br/3093-sustentabilidade.html
https://www.youtube.com/watch?v=cSzDdNA8jwM
https://www.iberdrola.com/meio-ambiente/principais-problemas-ambientais
https://condominiosustentavel.eco.br/interna/impactos-ambientais-e-a-sustentabilidade
https://sustentarqui.com.br/dicas-de-praticas-sustentaveis
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https://www.nasa.gov/content/earth-day-2020-50th-anniversary-toolkit